The Doctor has found the Invasion Plans, the Key to Power, The Tree of Knowledge, the Elixir of Life and the winner of the next Grand National, but he must get back to the TARDIS. The Doctor knows he must blow the castle up but the explosive charges must be carried across the moat first. The Doctor has made it out of the Labyrinth, but discovers that his delectable companion has been imprisoned in the awesome Space Citadel, a fortress defended by a moat teeming with monsters. And the proximity-worms are wriggling nearer and nearer. But the Doctor must collect the three segments of the Key to Time. The Doctor has to escape from the Labyrinth of Death, whose other inhabitants, the evil Weevils of Ourouborous Vl, are anxious to make a meal of him. The Fifth Doctor makes his way through four different stages, each a Who-themed variation of then-popular arcade games: Pac-Man, Frogger, Space Invaders and Battleship.
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